Systems

Events

Everything that fires on its own: random daily rolls, scripted story beats, the endgame, and the handful of events that only run in unsafe mode — the mod's ARG side.

Ambient & Random Events

Daily rolls from the mod's two random event pools.

Scripted Time Events

Events tied to a specific day, night, or fixed cycle rather than a dice roll.

Endgame

What happens after the final boss falls.

Unsafe-Only Events

This is the mod's ARG side — these three never run in safe mode, and reach past the game itself. See the unsafe mode warning before you enable it.

Chat & Interaction Triggers

Already documented on their own entity, block or command pages — listed here so every trigger is in one place.

TriggerResult
"show yourself"Summons Nothing Is Alive
"friend?" (with /question on null)50/50 Null Scare or Null Endgame
"What is the truth?"Summons Truth
Saying "nothing_is_dead" 3 timesActivates Nothing Is Dead
Breaking who_blockSummons XXDye
Building the Entity303 ritual pattern, or /ccodeSummons Entity303
Lighting the Herobrine nether altarSummons Herobrine
Right-clicking the Purgatory layer 8 bookshelfLayer 8 → 9 transition, see Purgatory
/question keyword mapSee Commands: /question