The abandoned buildings of the origin world — old players' homes and bases. They generate randomly across your own world, not just in one dimension. Each has its own page.
Once per day (every 24,000 ticks, sped up or slowed by World Corruption and /fastevents / /slowevents) the mod rolls one random event from a pool of 34 possibilities. Most are harmless ambient glitches, floating water, bedrock sitting on the surface, a door opening on its own, and so on.
The roll only runs while SkinwalkerManager.isAmbientEncounterSuppressed() is false, meaning only at Corruption Level 1 or 2, never at Level 0 or Level 3, and it never runs inside the Purgatory dimension.
One of those 34 outcomes is lorebuild, roughly a 1-in-34 chance each day it can trigger at all. When it lands, the mod picks one of the 8 structures below at random, loads its NBT (the_corrupted_code:lore_build/<name>), and places it on the surface 8–14 blocks from the player, with no rotation or mirroring. The placement is permanent: there is no despawn timer, and nothing removes it afterward.
Both halves are an exact mirror — once the home of Nothing and Whos5.
View entry →The clan's shared base, still standing whole — the old players' home.
View entry →The clan's shared base, already fractured and collapsing.
View entry →A small garden, oddly preserved among the corruption.
View entry →A malformed structure that shouldn't exist.
View entry →A tall watchtower overlooking the old base.
View entry →A weathered, moss-covered cobblestone building.
View entry →The former home of the player XDLifeXD.
View entry →