Independent Horror Mod Development

We build the dread
you can't mod out.

Endisnear Studios is a small crew making horror mods — new monsters, new maps, new reasons to leave the lights on. Built by people who play the games we're breaking.

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About

Small team, unpleasant ideas.

We're a handful of developers, modelers, and one composer who'd rather build the thing that scares you than just play it. Every mod that leaves this studio goes through the same test: would it make us turn the game off? If not, it goes back in the workshop.

Personnel — Case Files

The Crew

001
Lead Developer Hawer
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Runs the studio's direction and keeps the team's worst ideas alive long enough to ship. Hands-on across every system in the mod.

Lead Developer
002
Developer nOObVoK
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nOObVoK Project Image
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Builds and breaks the systems that make the mods actually playable — the one debugging things at 3am.

Developer
003
Modeler CsakVillám
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CsakVillám Project Image
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Sculpts the things that shouldn't exist. Responsible for a good share of what you'll wish you hadn't seen.

Modeler
004
Modeler icram
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icram Project Image
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Builds the environments and props that sell the scene — the details you only notice once it's too late.

Modeler
005
Composer Azurite
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Azurite Project Image
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Writes the score and sound design that gets under your skin before you even see anything.

Composer
Shipped Work

Projects