18 blocks and items, grouped by role: what triggers something, what makes up a dimension, what's purely for atmosphere, and what's just held in your hand. Each has its own page.
Blocks that trigger something: a teleport, an encounter, a bossfight.
Breaking it summons XXDye — a chasing, teleporting encounter.
View entry →Placed on the Dead Void altar to summon the final bossfight.
View entry →Step or right-click to teleport — behaviour depends on the layer.
View entry →A fixed Layer 10 to 11 teleporter.
View entry →A fixed Layer 12 to 13 teleporter.
View entry →Right-click to enter the Integrated Void.
View entry →Unbreakable blocks that make up the dimensions themselves.
A corrupted reskin of bedrock.
View entry →The floor and ceiling material of the Void Rooms maze.
View entry →What the Ghost World converts your entire world into.
View entry →The floor of the Dark Void jumpscare chamber.
View entry →A protected marker the maze-carving logic never removes.
View entry →The quartz-look material of Ghost World's exit pillars.
View entry →Ambient, cosmetic blocks with no functional trigger of their own.
The visual "broken block" of the Error 411 phenomenon.
View entry →A corrupted grass variant.
View entry →Swaps in for 15 seconds during the unlit torch event.
View entry →Held items, only reachable through /give or creative mode.
No logic, no use(), no tooltip — In Your Mind's equipment-slot prop.
View entry →Found in origin world chests — right-click it, and it vanishes doing nothing at all.
View entry →Plays evidence.ogg with glitch particles while it spins.
View entry →