Every creature encountered in the mod's world, grouped by kind. Each entity has its own page — click through for stats and connections.
Ambient glitch manifestations of "null" — chat-scripted, mostly non-combative.
The first "null" manifestation a player encounters — a greeting that shouldn't exist.
View entry →An aggressive null manifestation, triggered once the phenomenon escalates.
View entry →A trace left behind — evidence of null's presence after the fact.
View entry →An airborne null variant, seen drifting above corrupted terrain.
View entry →A stationary, observing null form. Related advancement: "why are you here?"
View entry →The jump-scare manifestation of null, triggered under specific conditions.
View entry →Null's final form, tied to the late stages of World Corruption.
View entry →The Level 1 bossfight and its deceptive relatives.
The base stalker and Level 1 bossfight. Thrown into the void to advance World Corruption.
Spawns in abandoned mineshafts.
View entry →A misleading fake version found in the same mineshafts.
View entry →A variant tied to the Moon events.
View entry →Fake animals and villagers near mines — actually the Skinwalker in disguise.
View entry →Creatures native to the 13-layer Purgatory dimension.
Wanders layers 5, 7, 8, 10 and 11 — a different skin per layer, passes through walls.
The 4th purgatory layer's own dedicated stalker.
Invulnerable, aimless wanderer of the Ghost World.
View entry →Entities that trail the player through the overworld.
A cave stalker — "from the cave."
Vanishes into static on eye contact.
View entry →Spawns at midnight in snowy taiga/tundra, follows terrain while chasing.
Drags the player into the Dark Void.
View entry →Manifestations of the world's corruption at the code level.
"Missing player" — places error blocks while chasing, teleports the player to Purgatory.
View entry →Slow, embodies the world's corruption.
Fast, player-skinned stalker.
Ambient spawn variants tied to corruption level 2.
"Former player," a single hit is lethal.
Never say its name three times.
Can attack if told to "show yourself."
View entry →A hallucination-driven being.
Lightning strikes and time jumps.
View entry →Communicates only in binary — an old player.
View entry →A motionless shadow figure.
View entry →Former players and admins, consumed or corrupted before the player's arrival.
A classic creepypasta reference.
View entry →An impostor disguised as a player.
View entry →A former server administrator, lost to the corruption.
View entry →Kicks the player from the world on contact.
View entry →Motionless mineshaft NPC — approach it and it spawns a Skinwalker.
View entry →Rare surface variant that teleports you to the Ghost World.
View entry →A Level 2 victim / former player.
A single message, then deletes the world.
View entry →Summoned by a ritual pattern or /ccode — a 2-minute encounter.
View entry →A direct scare tied to a DarkIn303 mineshaft encounter.
View entry →The mod's major encounters and the final antagonist.
Top-tier foe of the Broken Moon event and the Level 2 bossfight.
Spawns nightly, watching — one of the mod's three bosses.
Summoned by chat — this one actually gives chase.
View entry →The final, two-phase battle that closes the story.
Ambient world corruption effects.